These two years are spent winning races, leading to the horse's stamina and speed increasing. Horses go through a period of the game called Growth Mode, where the player's horse spends two years growing until they hit maturity. Due to the randomness of the cards and competing horses, some aspects of the race will come down to luck. All of the excess energy from unity is converted to enthusiasm for this the more enthusiasm, the better potential the horse has to win. After a few rounds of cards and positioning, the player enters the homestretch portion. The player uses the Nintendo 3DS' touchscreen to determine their horse's position on the racetrack, needing to take into account positioning of other horses. The more cards left over in the deck, the better unity gain they achieve, and excess unity is converted to energy. Successful rounds will increase the unity between the jockey and their horse, leading to better positioning in the forthcoming race. The more cards left in the play field when the round ends, and the more times the player fails a round in a race, the more likely their horse will do poorly or potentially run amok. How well the player performs in the card portion determines how successful their horse is in the race. An extra mode exists which allows the player to play the card game outside of the context of the racing game, aiming to clear the cards in the fastest time possible. Once the deck runs out of cards and the player runs out of cards to select from the play field, the round ends. The player can keep doing this until there are no more cards in the play field, at which point the player has to flip a card from their deck and begin the process anew with that one. The Ace and King cards are the opposite ends of the card sequence, and the player can move from an Ace to a King, and vice versa. Once this is done, they can then attempt to get another card that is one higher or lower than the card they just picked up. In golf, the player must clear all cards from the field, which they accomplish by selecting a card that is either one point higher or one point lower than the focus card that they drew from their deck. Pocket Card Jockey 's gameplay uses the card game golf as a basis for its gameplay.
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